If it sounded like I was blasting this game, I really wasn't, I should have explained that better.
My comment was more directed at the "Amenesia fans" comment in the OP, and was written out of frustration toward games that copy Aliens (which is fucking everything that has a space marine in it), making Aliens one of the most infamous and unfortunate victims of "Seinfield is Unfunny"
Copied from the link:
"There are certain shows that you can safely assume most people have seen. These shows were considered fantastic when they first aired. Now, however, these shows have a Hype Backlash curse on them. Whenever we watch them, we'll cry, "That is so old" or "That is so overdone".
The sad irony? It wasn't old or overdone when they did it. But the things it created were so brilliant and popular, they became woven into the fabric of that show's genre. They ended up being taken for granted, copied and endlessly repeated. Although they often began by saying something new, they in turn became the status quo."
The same goes for horror survival games, which people laugh at now. These days, you have 12-year-olds on Youtube making "Slendy" videos. But I used to think the idea was really fresh - remember that thread where I went on and on about an Alien survival game that sounded exactly like this one coming out? I wish I could go back in time and punch myself for thinking I was so clever.
But like I said, that doesn't mean I hate this game. I haven't even played it. I'm really glad they're using Alien (more fitting for horror) rather than Aliens. The only reason I'm cautious is because of how much potential they wasted with ACM.@Dave:
Unlike DW, I kind of enjoyed ACM. I liked the references, the opportunity to explore Hadley's Hope, the Derelict, etc. It had some nice bells and whistles for the fans. But the gameplay itself was just shit, and if it were placed into any other game, it would receive 0% positive feedback. It was barely Call of Duty.
, ACM's gameplay was passable, which is why I was able to not care and just enjoy the rest of the game, but compared to what it could have been... "passable" isn't passable.
Dave, you wonder why pretty much everyone shat on ACM, but I really don't believe it's that hard to grasp. Loving something won't excuse it from valid criticisms. While I agree that people were really harsh on it, I also believe they had good reason, seeing as how this was one of the most hyped games of the past 10 years.
I don't mean to be shitting on a game you really liked - others' hate shouldn't take away from your love for it. Despite how shitty I think the gameplay is, I'm not trying to convince you that it's a bad game, I'm just saying, understand why other people didn't like it. It wasn't the perfect Aliens game. That's fine - you're still allowed to like it.
Compared to the standard from what makes a good game (which is debatable), it fell short. Compared to what a truly good Aliens game could be (also debatable), it fell hard
. But despite all that, I honestly think ACM was enjoyable for what it was. But it needed to be "Game of the Year" material in order for people to start taking our franchise seriously again. Seriously, most of the critics aren't idiots - a lot of them had valid points. A product of this quality allows Alien's imitators to hold superiority. Dead Space, Halo, etc... as much as I hate to admit it, they're all better than Aliens these days, even with their worse games.
Shit, dude, at this rate, even the Headcrabs from Half-Life will become more widely known than the Facehugger, if only because there are a lot of Valve fans through Left4Dead/Team Fortress/Portal.
Anyway, I went on an unnecessarily long rant, so if everyone who wasn't Dave just skipped to the end: I don't hate this new game as much as my last post made it seem like I did. I'm looking forward to it because I still kind of like the idea of a survival-horror Alien game.